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Sediment transport in grassed swales during simulated runoff events

机译:模拟径流过程中草鱼的沉积物迁移

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Particle trapping in nine different grassed swales was measured successfully with a standardised runoff event simulation procedure. The percentage of total suspended solids removed ranged from 79 to 98%. It was found that sedimentation processes, rather than grass filtration governed the overall particle trapping efficiency. The highest particle trapping efficiency was observed in the field swales with dense, fully developed turf. A high infiltration rate was beneficial for the particle trapping and an increased swale length made it possible for smaller particles to be captured. A densely vegetated, ten metre long swale, receiving a stormwater flow of 1.0 litres per second, may capture a majority of the waterborne particles with settling velocities larger than 0.1 metres per hour. A simple model of particle trapping efficiency in grassed swales was developed and tested. It was found that mean swale residence time could be used as a design parameter for particle removal in grassed swales. The suggested exponential relationship between mean swale residence time and particle settling velocity associated with a certain trapping efficiency is so far only valid for a limited range of swale designs and residence times. [References: 11]
机译:通过标准径流事件模拟程序成功测量了九种不同草丛中的颗粒捕获。去除的总悬浮固体的百分比为79%至98%。发现沉降过程而不是草过滤控制了总体颗粒捕集效率。在密集,完全发育的草皮田间sw中观察到最高的颗粒捕获效率。较高的渗透率有利于捕集颗粒,并且增加的长须长度可以捕集较小的颗粒。茂密的植被,十米长的沼泽,接收每秒1.0升的雨水流量,可能以每小时超过0.1米的沉降速度捕获大部分水生颗粒。建立并测试了草鱼中颗粒捕集效率的简单模型。已经发现,平均花茎滞留时间可以用作去除草鱼的颗粒的设计参数。到目前为止,建议的平均滞留时间和与一定捕集效率相关的颗粒沉降速度之间的指数关系仅对有限范围的滞留设计和滞留时间有效。 [参考:11]

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