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The impact of coupled games on the learning experience of learners at-risk: An empirical study

机译:耦合游戏对高风险学习者学习体验的影响:一项实证研究

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Offering pervasive game-based learning scenarios to at-risk learners is considered effective and motivating. This experimental study offers a detailed example of an educational setting that couples a mobile game with a PC browser game. It evaluates how this coupling supports engagement and learning for the target group. Nineteen participants aged between 17 and 21 years played and explored the game. The findings through seven-week gaming indicate that coupled games have potential to increase learners' interest in a topic and can support learning activities.
机译:向高风险的学习者提供基于游戏的普遍学习场景被认为是有效的并且具有激励作用。这项实验研究提供了将手机游戏与PC浏览器游戏结合在一起的教育环境的详细示例。它评估这种耦合如何支持目标群体的参与和学习。年龄在17到21岁之间的19名参与者参加了比赛并进行了探索。通过为期七周的游戏进行的调查结果表明,配对游戏有可能增加学习者对某个主题的兴趣,并可以支持学习活动。

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