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Two-handed tangible interaction techniques for composing augmented blocks

机译:双手组成的有形交互技术,用于构成增强块

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Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virtual and augmented reality have been trying to develop intuitive interactive techniques using novel interfaces. However, many modeling applications require a long learning time for novice users because of unmanageable interfaces. In this paper, we propose two-handed tangible augmented reality interaction techniques that provide an easy-to-learn and natural combination method using simple augmented blocks. We have designed a novel interface called the cubical user interface, which has two tangible cubes that are tracked by marker tracking. Using the interface, we suggest two types of interactions based on familiar metaphors from real object assembly. The first, the screw-driving method, recognizes the user's rotation gestures and allows them to screw virtual objects together. The second, the block-assembly method, adds objects based on their direction and position relative to predefined structures. We evaluate the proposed methods in detail with a user experiment that compares the different methods.
机译:建模工具通常具有自己的用于组合虚拟对象的交互方法。对于3D空间中的逼真的合成,来自虚拟现实和增强现实领域的许多研究人员一直在尝试使用新颖的界面开发直观的交互技术。但是,由于界面难以管理,许多建模应用程序对于新手用户都需要较长的学习时间。在本文中,我们提出了双手有形增强现实交互技术,该技术使用简单的增强块提供了易于学习的自然组合方法。我们设计了一种新颖的界面,称为立方用户界面,该界面具有两个通过标记跟踪来跟踪的有形立方体。使用该接口,我们建议基于真实对象组装中的熟悉隐喻,进行两种类型的交互。第一种是螺丝驱动方法,它可以识别用户的旋转手势,并允许他们将虚拟对象拧在一起。第二种是块组装方法,根据对象相对于预定义结构的方向和位置来添加对象。我们通过比较不同方法的用户实验详细评估了所提出的方法。

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