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Interaction and Presentation Techniques for Shake Menus in Tangible Augmented Reality

机译:相互增强现实摇动菜单的互动和演示技术

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Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu options. We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display-referenced, and object-referenced), along with a baseline technique (a linear menu on a clipboard). Our findings suggest tradeoffs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. We close by describing qualitative feedback from use and present several illustrative applications of the technique.
机译:菜单在信息演示和系统控制中发挥重要作用。我们探索摇动菜单的设计空间,旨在用于有形的增强现实。 Shake Menus是以物理对象为中心的径向菜单,并通过摇动该物体激活。其设计空间的一个重要方面是用于呈现菜单选项的坐标系。我们进行了一个受试者内部用户学习,以比较若干替代方法的速度和功效在增强现实(世界引用的,显示引用和对象)中呈现摇动菜单,以及基线技术(Linear Menu上)剪贴板)。我们的研究结果表明互动的速度,功效和灵活性之间的权衡,并指出了混合方法的可能优势,该方法在不同坐标系中组合在一起转换。通过描述从使用的定性反馈并呈现该技术的几种说明性应用来关闭。

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