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Multi-modal virtual environments for education with haptic and olfactory feedback

机译:带有触觉和嗅觉反馈的多模式虚拟教育环境

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It has been suggested that immersive virtual reality (VR) technology allows knowledge-building experiences and in this way provides an alternative educational process. Important key features of constructivist educational computer-based environments for science teaching and learning, include interaction, size, transduction and reification. Indeed, multi-sensory VR technology suits very well the needs of sciences that require a higher level of visualization and interaction. Haptics that refers to physical interactions with virtual environments (VEs) may be coupled with other sensory modalities such as vision and audition but are hardly ever associated with other feedback channels, such as olfactory feedback. A survey of theory and existing VEs including haptic or olfactory feedback, especially in the field of education is provided. Our multi-modal human-scale VE VIREPSE (virtual reality platform for simulation and experimentation) that provides haptic interaction using a string-based interface called SPIDAR (space interface device for artificial reality), olfactory and auditory feedbacks is described. An application that allows students experiencing the abstract concept of the Bohr atomic model and the quantization of the energy levels has been developed. Different configurations that support interaction, size and reification through the use of immersive and multi-modal (visual, haptic, auditory and olfactory) feedback are proposed for further evaluation. Haptic interaction is achieved using different techniques ranging from desktop pseudo-haptic feedback to human-scale haptic interaction. Olfactory information is provided using different fan-based olfactory displays (ODs). Significance of developing such multi-modal VEs for education is discussed.
机译:已经提出,沉浸式虚拟现实(VR)技术可提供知识积累经验,并以此方式提供替代的教育过程。建构主义的基于计算机的科学教学环境的重要重要特征包括相互作用,大小,转导和具体化。实际上,多传感器VR技术非常适合需要更高级别的可视化和交互性的科学需求。指与虚拟环境(VE)进行物理交互的触觉可以与其他感觉模式(例如视觉和听觉)耦合,但几乎从未与其他反馈通道(例如嗅觉反馈)相关联。提供了理论和现有VE的调查,包括触觉或嗅觉反馈,特别是在教育领域。我们描述了我们的多模式人类尺度VE VIREPSE(用于仿真和实验的虚拟现实平台),该平台使用称为SPIDAR(用于人造现实的空间接口设备)的基于字符串的接口提供触觉交互,嗅觉和听觉反馈。已经开发了一种应用程序,该应用程序允许学生体验玻尔原子模型的抽象概念以及能级的量化。提出了通过使用沉浸式和多模式(视觉,触觉,听觉和嗅觉)反馈来支持交互,大小和真实化的不同配置,以用于进一步评估。触觉交互使用从桌面伪触觉反馈到人类规模的触觉交互的不同技术来实现。使用不同的基于风扇的嗅觉显示器(OD)提供嗅觉信息。讨论了开发这种多模式的职业教育对教育的意义。

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