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The optimal capture time of the one-cop-moves game

机译:单警游戏的最佳捕获时间

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In this paper we consider the optimal capture time of the one-cop-moves game. Given a graph with a set of cops and a single robber located on vertices, in each round of the game, the robber moves from her location to an adjacent vertex and then one of the cops moves from his location to an adjacent vertex. We want to find a strategy for cops that minimizes the time taken by the cops to capture the robber. In particular, we explore algorithms regarding this game on trees involving two cops and a single robber. We present four algorithms that compute optimal-search, monotonic-search, greedy-search and balanced-search strategies, respectively, for different variants of the game depending on robber's visibility. We show performance ratios when some of them are considered as approximation algorithms for finding the optimal capture time. (C) 2015 Elsevier B.V. All rights reserved.
机译:在本文中,我们考虑了单警游戏的最佳捕获时间。给定一个图形,该图形具有一组警察和一个位于顶点的强盗,在游戏的每一轮中,强盗从她的位置移动到相邻的顶点,然后其中一名警察从他的位置移动到相邻的顶点。我们想找到一种警察策略,以最大程度地减少警察捕获强盗所花费的时间。特别是,我们在涉及两个警察和一个强盗的树上探索有关该游戏的算法。我们提出了四种算法,分别根据强盗的能见度来计算游戏的不同变体的最优搜索,单调搜索,贪婪搜索和平衡搜索策略。当其中一些被视为寻找最佳捕获时间的近似算法时,我们显示了性能比。 (C)2015 Elsevier B.V.保留所有权利。

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