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The complexity of game isomorphism

机译:游戏同构的复杂性

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We address the question of whether two multiplayer strategic games are equivalent and the computational complexity of deciding such a property. We introduce two notions of isomorphisms, strong and weak. Each one of those isomorphisms preserves a different structure of the game. Strong isomorphisms are defined to preserve the utility functions and Nash equilibria. Weak isomorphisms preserve only the player's preference relations and thus pure Nash equilibria. We show that the computational complexity of the game isomorphism problem depends on the level of succinctness of the description of the input games but it is independent of which of the two types of isomorphisms is considered. Utilities in games can be given succinctly by Turing machines, boolean circuits or boolean formulas, or explicitly by tables. Actions can be given both explicitly or succinctly. When the games are given in general form, we assume an explicit description of actions and a succinct description of utilities. We show that the game isomorphism problem for general form games is equivalent to the circuit isomorphism when utilities are described by TMs and to the boolean formula isomorphism problem when utilities are described by formulas. When the game is given in explicit form, we show that the game isomorphism problem is equivalent to the graph isomorphism problem.
机译:我们解决两个多人战略游戏是否等效以及确定此类属性的计算复杂性的问题。我们介绍了同构的两个概念,即强同弱。这些同构中的每一个都保留了游戏的不同结构。定义了强同构以保留效用函数和Nash平衡。弱同构仅保留玩家的偏好关系,因此保持纯纳什均衡。我们证明了游戏同构问题的计算复杂度取决于输入游戏描述的简洁程度,但与考虑两种同构类型中的哪一种无关。可以通过图灵机,布尔电路或布尔公式简洁地给出游戏中的实用程序,也可以通过表来明确给出实用程序。可以明确地或简洁地给出动作。当游戏以一般形式给出时,我们假定对动作进行了明确的描述,对效用进行了简洁的描述。我们表明,一般形式游戏的游戏同构问题等同于用TM描述效用时的电路同构性,以及用公式描述效用时的布尔公式同构问题。当游戏以显式形式给出时,我们证明游戏同构问题等同于图同构问题。

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