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On the Complexity of Game Isomorphism

机译:论游戏同构的复杂性

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We consider the question of when two games are equivalent and the computational complexity of deciding such a property for strategic games. We introduce three types of isomorphisms depending on which structure of the game is preserved: strict, weak, and local. We show that the computational complexity of the game isomorphism problem depends on the level of succinctness of the description of the input games but it is independent of the way the isomorphism is defined. Utilities or preferences in games can be represented by Turing machines (general form) or tables (explicit form). When the games are given in general form, we show that the game isomorphism problem is equivalent to the circuit isomorphism problem. When the games are given in explicit form, we show that the game isomorphism problem is equivalent to the graph isomorphism problem.
机译:我们考虑两个游戏何时等效以及为战略游戏确定这种属性的计算复杂性的问题。我们根据保留的游戏结构介绍三种同构类型:严格,弱和局部。我们表明,游戏同构问题的计算复杂度取决于输入游戏描述的简洁程度,但与定义同构的方式无关。游戏中的实用程序或偏好可以由图灵机(通用形式)或表格(显式形式)表示。当以一般形式给出博弈时,我们证明博弈同构问题等同于电路同构问题。当游戏以显式形式给出时,我们表明游戏同构问题等同于图同构问题。

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