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Dynamic action in virtual environments: Constraintson the accessibility of action knowledge in children and adults

机译:虚拟环境中的动态动作:限制儿童和成人中动作知识的可访问性

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In a series of three experiments, we probed the accessibility of action knowledge in different versionsof a virtual environment (VE) with 7-year-old children and adults. Using a PHANToM~(TM)hapticinterface, participants performed a virtual throwing task in which they tried to propel a ball from atable to hit a target on the ground. In Experiments 1 and 2, the virtual scene was presented on a com-puter monitor, and, in Experiment 3, it was projected by using a video projector so that the vertical andhorizontal dimensions and the spatial location of the VE corresponded to the real-world dimensions.Results indicate that action knowledge is accessible even in a nonimmersive VE, but also suggestthat the need to recalibrate perceptual-motor mappings constrains the accessibility of this kind ofintuitive knowledge.
机译:在一系列的三个实验中,我们探讨了7岁儿童和成人在虚拟环境(VE)的不同版本中动作知识的可访问性。使用PHANToMTM触觉界面,参与者执行了虚拟投掷任务,在该任务中,他们试图将球推向无法击中地面上的目标的位置。在实验1和2中,虚拟场景被呈现在计算机监视器上,而在实验3中,它是通过使用视频投影仪进行投影的,因此垂直和水平尺寸以及VE的空间位置与真实场景相对应。结果表明,即使在非沉浸式VE中也可以访问动作知识,但也表明需要重新校准感知运动映射,这限制了这种直觉性知识的可访问性。

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