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SYSTEMS AND METHODS FOR DYNAMICALLY CREATING PERSONALIZED STORYBOOKS BASED ON USER INTERACTIONS WITHIN A VIRTUAL ENVIRONMENT

机译:在虚拟环境中基于用户交互动态创建个性化故事书的系统和方法

摘要

The method creates storybooks corresponding to user interactions with a virtual game environment. A computing device receives user input to control actions of a virtual character within a virtual game environment and records, without user input, a temporal sequence of events from the virtual game environment. Each event represents an interaction of the virtual character with the virtual game environment, and each event includes a respective image and respective text describing the respective event. Subsequent to the recording, the user is presented with a sequence of simulated pages corresponding to the sequence of events. Each simulated page includes the respective recorded image for a respective event and includes the respective text describing the event. For at least a subset of the simulated pages, the user modifies the respective text. An output file is generated that includes the sequence of simulated pages as modified by the user.
机译:该方法创建与用户与虚拟游戏环境的交互相对应的故事书。计算设备接收用户输入以控制虚拟游戏环境内的虚拟角色的动作,并且在没有用户输入的情况下记录来自虚拟游戏环境的事件的时间顺序。每个事件表示虚拟角色与虚拟游戏环境的交互,并且每个事件包括描述相应事件的相应图像和相应文本。在记录之后,向用户呈现与事件序列相对应的一系列模拟页面。每个模拟页面包括相应事件的相应记录图像,并包括描述事件的相应文本。对于模拟页面的至少一个子集,用户修改相应的文本。生成的输出文件包括用户修改的模拟页面序列。

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