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Interactive Local Terrain Deformation Inspired by Hand-painted Panoramas

机译:手绘全景图启发的交互式局部地形变形

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摘要

Painters of panoramic landscape maps use specific manual techniques to solve problems of occlusion, foreshortening and unfavourable orientation of landscape elements to the map viewer. Using digital means, the painters’ techniques may be translated into geometry deformation algorithms for digital panorama creation. This article explores the advantages and the suitability of applying local geometry deformation to digital panoramas and reviews existing methods to perform such terrain editing with digital means. A new algorithmic solution based on inverse distance interpolation and moving least squares and specifically designed for regular 2.5D elevation models is presented. It allows the user to position and drag control handles on a 3D representation of the model to interactively deform the terrain.
机译:全景风景图的画家使用特定的手动技术来解决风景元素向地图查看器的遮挡,缩短和不利的定向问题。使用数字方式,画家的技术可以转化为用于数字全景创建的几何变形算法。本文探讨了将局部几何变形应用于数字全景图的优点和适用性,并回顾了使用数字方法执行这种地形编辑的现有方法。提出了一种基于逆距离插值和移动最小二乘法的新算法解决方案,专门针对常规2.5D高程模型设计。它允许用户在模型的3D表示上定位和拖动控制手柄,以交互地变形地形。

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