首页> 外文期刊>Psychological science: a journal of the American Psychological Society >Action-video-game experience alters the spatial resolution of vision
【24h】

Action-video-game experience alters the spatial resolution of vision

机译:动作视频游戏的体验改变了视觉的空间分辨率

获取原文
获取原文并翻译 | 示例
       

摘要

Playing action video games enhances several different aspects of visual processing; however, the mechanisms underlying this improvement remain unclear. Here we show that playing action video games can alter fundamental characteristics of the visual system, such as the spatial resolution of visual processing across the visual field. To determine the spatial resolution of visual processing, we measured the smallest distance a distractor could be from a target without compromising target identification. This approach exploits the fact that visual processing is hindered as distractors are brought close to the target, a phenomenon known as crowding. Compared with nonplayers, action-video-game players could tolerate smaller target-distractor distances. Thus, the spatial resolution of visual processing is enhanced in this population. Critically, similar effects were observed in non-video-game players who were trained on an action video game; this result verifies a causative relationship between video-game play and augmented spatial resolution.
机译:玩动作视频游戏增强了视觉处理的几个不同方面。但是,这种改进的基础机制仍不清楚。在这里,我们证明了玩动作视频游戏可以改变视觉系统的基本特征,例如跨视野的视觉处理的空间分辨率。为了确定视觉处理的空间分辨率,我们在不影响目标识别的情况下,测量了干扰物与目标之间的最小距离。这种方法利用了这样一个事实,即当干扰物靠近目标时会阻碍视觉处理,这种现象称为拥挤。与非玩家相比,动作视频游戏玩家可以忍受较小的目标干扰物距离。因此,该人群中视觉处理的空间分辨率得到了提高。至关重要的是,在接受过动作视频游戏训练的非视频游戏玩家中观察到了类似的效果;此结果验证了视频游戏玩法与增强空间分辨率之间的因果关系。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号