首页> 外文期刊>Proceedings of the Workshop on Principles of Advanced and Distributed Simulation >WORLD CUP 2014: CROWD ACCOMMODATION POLICY EVALUATION IN A SOCCER STADIUM BLEACHERS USING SIMULATION
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WORLD CUP 2014: CROWD ACCOMMODATION POLICY EVALUATION IN A SOCCER STADIUM BLEACHERS USING SIMULATION

机译:2014年世界杯:使用模拟的足球场漂白水赛中的人群住宿政策评估

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摘要

This case of study applied to the sports context (Gremio Arena Soccer in Brazil) has the objective to measure dynamically the time spent during the accommodation of fans in a stadium bleacher. The metric used to evaluate it was the occupation time. In this study it was considered four different occupation scenarios of the bleachers characterizing ways to drive fans to their seats. The selected scenarios were: (1) random entry, (2) entry driven by a dispatchers, (3) numbered seats; (4) numbered seats with dispatcher. Building experiments using the simulation software SIMIO it was observed that the policy based on the dispatcher results in a shorter total occupation time. Additionally, the research analyzed factors that could make difference, such as physical feasibility to support the large number of people, as well as cultural aspects.
机译:此研究案例适用于体育环境(巴西的Gremio Arena Soccer),目的是动态地测量球迷在体育场看台中的住宿时间。用于评估它的指标是占用时间。在这项研究中,我们考虑了漂白剂的四种不同的职业情景,这些特征描述了如何将风扇驱动到座位上。选择的方案是:(1)随机进入,(2)由调度员驱动的进入,(3)带编号的座位; (4)带调度员的座位编号。使用仿真软件SIMIO进行的实验表明,基于调度程序的策略可缩短总占用时间。此外,研究还分析了可能产生影响的因素,例如支持大量人口的身体可行性以及文化方面。

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