首页> 外文期刊>Proceedings of the Workshop on Principles of Advanced and Distributed Simulation >AGENT-BASED HARDWARE-IN-THE-LOOP SIMULATION FOR UAV/UGV SURVEILLANCE AND CROWD CONTROL SYSTEM
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AGENT-BASED HARDWARE-IN-THE-LOOP SIMULATION FOR UAV/UGV SURVEILLANCE AND CROWD CONTROL SYSTEM

机译:基于代理的无人机/无人机监控与拥挤控制系统硬件仿真

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摘要

An agent-based hardware-in-the-loop simulation framework is proposed to model the UAV/UGV surveillance and crowd control system. To this end, a planning and control system architecture is discussed first, which includes various modules such as sensory data collection, crowd detection, tracking, motion planning, control command generation, and control strategy evaluation. The modules that are highly related with agent-based modeling (focus of this paper) are then discussed, which includes the UAV/UGV motion planning considering multi-objectives, crowd motion modeling via social force model, and enhancement of simulation environment via GIS 3D coordinates conversion. In the experiment, Repast Simphony is used as the agent-based modeling tool, which transmits sensory data and control commands with QGroundControl as hardware interface that further conducts radio communications with ArduCopter as a real UAV. Preliminary results show that finer grid scale and larger vehicle detection range generate a better crowd coverage percentage. Finally, conclusions and future works are discussed.
机译:提出了一种基于代理的硬件在环仿真框架,对无人机/无人机监控和人群控制系统进行了建模。为此,首先讨论了计划和控制系统的体系结构,其中包括各种模块,例如感官数据收集,人群检测,跟踪,运动计划,控制命令生成和控制策略评估。然后讨论了与基于代理的建模高度相关的模块(本文重点),包括考虑多目标的UAV / UGV运动计划,通过社交力量模型进行人群运动建模以及通过GIS 3D增强仿真环境坐标转换。在实验中,Repast Simphony用作基于代理的建模工具,该工具以QGroundControl作为硬件接口传输感官数据和控制命令,并进一步与作为真正UAV的ArduCopter进行无线电通信。初步结果表明,较小的网格比例和较大的车辆检测范围可产生更好的人群覆盖率。最后,对结论和未来的工作进行了讨论。

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