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首页> 外文期刊>Physiotherapy theory and practice >A 'Wii' bit of fun: the effects of adding Nintendo Wii((R)) Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction.
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A 'Wii' bit of fun: the effects of adding Nintendo Wii((R)) Bowling to a standard exercise regimen for residents of long-term care with upper extremity dysfunction.

机译:一个“ Wii”乐趣:将Nintendo Wii(R)保龄球加入标准运动方案中,以治疗患有上肢功能障碍的长期护理患者。

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摘要

The aims of this randomized, single-blind crossover trial were to investigate the effect of adding a simulated bowling video game via the Nintendo Wii((R)) gaming system to the standard exercise regimen of cognitively intact residents of long-term care (LTC) with upper extremity dysfunction and to identify individual characteristics that might predict improvement. Residents (n=34) were recruited through two LTC facilities in southwestern Ontario and were randomized into a standard exercise (SG) or standard exercise plus Wii bowling (Wii) arm. After 4 weeks of intervention, the groups were crossed over to the opposite arm. Outcomes included measures of pain intensity and bothersomeness, physical activity enjoyment, and a six-item measure of functional capacity designed specifically for residents of LTC. Results suggest that subjects improved on all outcomes from pre- to postintervention but that only enjoyment of activity showed a significant difference between the SG and Wii groups. Effect sizes (Cohen's d) ranged from small (0.30 for bothersomeness) to large (1.77 for functional capacity). Responders, defined as those subjects who reported any degree of improvement following the Wii intervention, were less likely to complain of stiffness or shoulder symptoms and were more likely to complain of hand symptoms than non-responders. Limitations in interpretation and recommendations for future research are presented.
机译:这项随机,单盲交叉试验的目的是研究通过Nintendo Wii(R)游戏系统将模拟保龄球视频游戏添加到长期护理(LTC)具有认知能力的居民的标准运动方案中的效果。 )并伴有上肢功能障碍,并确定可能预示改善的个体特征。通过安大略省西南部的两个LTC设施招募了居民(n = 34),并随机分为标准运动(SG)或标准运动加Wii保龄球(Wii)手臂。干预4周后,各组交叉到另一侧。结果包括疼痛强度和烦躁程度的测量,体育活动的享受以及专为LTC居民设计的六项功能能力的测量。结果表明,受试者从干预前到干预后的所有结局均得到改善,但只有活动享受才显示SG组和Wii组之间存在显着差异。效果大小(Cohen d)的范围从小(烦扰度为0.30)到大(功能容度为1.77)不等。响应者定义为那些在Wii干预后报告有任何程度改善的受试者,与无响应者相比,他们不太可能抱怨僵硬或肩部症状,并且更可能抱怨手部症状。介绍了解释的局限性和对未来研究的建议。

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