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Emulation in the context of digital art and cultural heritage preservation: Requirements, Approaches and yet so much more to do

机译:数字艺术和文化遗产保护背景下的仿真:需求,方法以及更多要做的事情

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摘要

The article focuses on current approaches and potentials for emulation technologies within the cultural sector. In order to mark the field, practical examples are given. They convey some of the interests of "computer culture enthusiasts", who engage themselves within cultural production and preservation. In order to sustain their heritage, they have started applying emulation technologies long before traditional institutions. Furthermore, institutionalized interests of cultural memory institutions are explained. Opposed to the enthusiasts' examples, they focus on the process of value creation within the cultural sector. Opposed to the formerly given examples, this approach is normally centered on (single) "objects" and their specifity, originality, authenticity etc. Coming to a conclusion we ask how far these two seemingly opposing lines might become reconciled. The theory of digital memory seems to be adapted for this alliance and broadens an outlook on future research activities.
机译:本文重点介绍文化领域内仿真技术的当前方法和潜力。为了标记该领域,给出了实际示例。它们传达了“计算机文化爱好者”的一些利益,他们参与文化生产和保存。为了维持其遗产,他们早在传统机构就开始采用仿真技术。此外,解释了文化记忆机构的制度化利益。与发烧友的榜样相反,他们专注于文化部门的价值创造过程。与先前给出的示例相反,此方法通常以(单个)“对象”及其特殊性,独创性,真实性等为中心。得出一个结论,我们询问这两个看似相对的线可能会协调多远。数字存储理论似乎适用于该联盟,并拓宽了对未来研究活动的展望。

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