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Fool Me Twice

机译:愚弄我两次

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Cliff Johnson has a cold. "I haven't worked in a week," the sniffling 55-year-old confesses over the phone from his home in Bristol, Connecticut. You can almost hear gamers groan in unison. Johnson is the cult hero of PC puzzle gaming, and his feverish fans need him at his keyboard. For the past six years, he's been slaving away at coding a new title, The Fool and His Money. He has no publisher or financial backer; his funding comes from friends and what he calls "true believers"-scores of players willing to preorder a $40 game that's been "almost finished" since 2005. What could possibly inspire such loyalty and trust (especially given the cautionary title of the project)? Enduring adoration for the mae-stro's mind-bending 1987 creation, The Fool's Errand. Johnson got into game design while monkeying around on a Mac 512K in the mid-1980s. "It's an ideal medium to stage an illustrated storybook of puzzles," he says. He constructed a series of simple tableaus about a character called the Fool. To help the Fool on his quest, players had to crack scores of devious brain-teasers, culminating in a metapuzzle that linked them all. "You had to earn the story," Johnson says.
机译:克里夫·约翰逊感冒了。 55岁的老先生在康涅狄格州布里斯托尔的家中通过电话承认:“我一周都没工作。”您几乎可以听到玩家齐声吟。约翰逊(Johnson)是PC益智游戏的狂热英雄,他狂热的粉丝需要他的键盘。在过去的六年中,他一直忙于编写新标题《傻瓜和他的钱》。他没有发布者或财务支持者;他的资金来自朋友和他所谓的“真正的信徒”,即愿意预购自2005年以来“接近完成”的40美元游戏的玩家的得分。这可能激发这种忠诚和信任(特别是鉴于该项目的警告标题) ? 1987年创作的大师作品《愚人的差事》经久不衰的崇拜。 Johnson在1980年代中期涉足Mac 512K时便涉足游戏设计。他说:“这是上演带插图的拼图故事书的理想媒介。”他围绕着一个叫做傻子的角色构造了一系列简单的画面。为了帮助傻瓜完成他的任务,玩家不得不破解许多狡猾的脑筋急转弯,最终形成了一个将所有人联系在一起的元谜。约翰逊说:“你必须赢得这个故事。”

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  • 来源
    《Wired》 |2009年第5期|p.70|共1页
  • 作者

    DAVID KUSHNER;

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