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A 152-mW Mobile Multimedia SoC With Fully Programmable 3-D Graphics and MPEG4/H.264/JPEG

机译:具有完全可编程的3D图形和MPEG4 / H.264 / JPEG的152mW移动多媒体SoC

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This paper presents a low power multimedia system-on-chip (SoC) with full integration with fully programmable 3-D graphics, MPEG4 codec, H.264 decoder, and JPEG codec for mobile devices. The mobile unified shader in 3-D graphics engine provides fully programmable 3-D graphics with 35% area and 28% power reduction. Low-power lighting engine which employs logarithmic number datapath and the specialized lighting instruction enable 9.1 Mvertices/s vertex fill rate, which is 2.5 times improvement compared with previous works including transformations and OpenGL lighting. The SoC consumes less than 152 mW for video applications and less than 195 mW for 3-D graphics applications. The mobile unified shader and merged JPEG/MPEG4 codec reduce the silicon area and the SoC consumes 6.4 mm $times,$ 6.4 mm in 0.13 $mu$ m complementary metal–oxide–semiconductor (CMOS) logic process.
机译:本文提出了一种低功耗多媒体片上系统(SoC),它与完全可编程的3D图形,MPEG4编解码器,H.264解码器和JPEG编解码器完全集成,可用于移动设备。 3-D图形引擎中的移动统一着色器可提供完全可编程的3-D图形,面积减少35%,功耗降低28%。采用对数数据路径和专用照明指令的低功率照明引擎可实现9.1 Mvertices / s的顶点填充率,与以前的转换和OpenGL照明相比,提高了2.5倍。 SoC在视频应用中的功耗低于152 mW,在3D图形应用中的功耗低于195 mW。移动统一着色器和合并的JPEG / MPEG4编解码器减少了硅片面积,SoC在0.13美元的互补金属氧化物半导体(CMOS)逻辑工艺中消耗了6.4毫米的时间,6.4毫米。

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