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An Efficient Adaptive High Speed Manipulation Architecture for Fast Variable Padding Frequency Domain Motion Estimation

机译:用于快速可变填充频域运动估计的高效自适应高速操纵体系结构

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Motion estimation (ME) consumes up to 70% of the entire video encoder's computations and is, therefore, the main encoding-time consuming process. Discrete cosine transform (DCT)-based phase correlation along with dynamic padding (DP) are the recently evolved frequency domain ME (FDME) techniques that promise to efficiently reduce the computational complexity of the ME process. DP uses dynamic padding thresholds to select the proper search area size according to a pre-estimated set of motion vectors (MVs). The main drawbacks of using conventional DP in the frequency domain are two-fold. First, the dynamic thresholds need to be estimated in the pixel (IDCT) domain which increases complexity. Second, the mismatched transformed search area is formed from different successive transformed blocks, which would lead to an inaccurate ME if the search area is not manipulated. In this paper, an efficient low complexity algorithm and high speed architecture are proposed to implement an adaptive manipulation unit engine (MUE). The MUE, the main module of the FDME system, adaptively decides the padding size and forges a matched transformed search area from the successive transformed blocks. Additionally, the proposed utilized dynamic thresholds are efficiently estimated in the frequency domain (FD). The MUE architecture is presented with two different design implementations trading off the VLSI design parameters. Implementation and simulation results project that the proposed MUE, when integrated in a whole FDME system, can perform ME for 60 fps of 4CIF video at 172 MHz.
机译:运动估计(ME)最多消耗整个视频编码器计算的70%,因此是主要的编码时间消耗过程。基于离散余弦变换(DCT)的相位相关以及动态填充(DP)是最近发展的频域ME(FDME)技术,有望有效降低ME过程的计算复杂性。 DP使用动态填充阈值根据一组预先估计的运动矢量(MV)选择适当的搜索区域大小。在频域中使用常规DP的主要缺点是双重的。首先,需要在像素(IDCT)域中估计动态阈值,这会增加复杂性。其次,不匹配的变换搜索区域是由不同的连续变换块形成的,如果不操纵搜索区域,将导致ME不准确。本文提出了一种高效的低复杂度算法和高速架构,以实现自适应操纵单元引擎(MUE)。 FDME系统的主要模块MUE自适应地确定填充大小,并从连续的变换块中伪造匹配的变换搜索区域。另外,在频域(FD)中有效地估计了所提出的利用的动态阈值。展示了MUE体系结构,其中有两种不同的设计实现,它们折衷了VLSI设计参数。实施和仿真结果表明,提出的MUE集成到整个FDME系统中后,可以在172 MHz的频率下以60 fps的4CIF视频执行ME。

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