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Designing interfaces for explicit preference elicitation: a user-centered investigation of preference representation and elicitation process

机译:设计用于显式偏好诱导的界面:以用户为中心的偏好表示和诱导过程调查

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Two problems may arise when an intelligent (recommender) system elicits users' preferences. First, there may be a mismatch between the quantitative preference representations in most preference models and the users' mental preference models. Giving exact numbers, e.g., such as "I like 30days of vacation 2.5 times better than 28 days" is difficult for people. Second, the elicitation process can greatly influence the acquired model (e.g., people may prefer different options based on whether a choice is represented as a loss or gain). We explored these issues in three studies. In the first experiment we presented users with different preference elicitation methods and found that cognitively less demanding methods were perceived low in effort and high in liking. However, for methods enabling users to be more expressive, the perceived effort was not an indicator of how much the methods were liked. We thus hypothesized that users are willing to spend more effort if the feedback mechanism enables them to be more expressive. We examined this hypothesis in two follow-up studies. In the second experiment, we explored the trade-off between giving detailed preference feedback and effort. We found that familiarity with and opinion about an item are important factors mediating this trade-off. Additionally, affective feedback was preferred over a finer grained one-dimensional rating scale for giving additional detail. In the third study, we explored the influence of the interface on the elicitation process in a participatory set-up. People considered it helpful to be able to explore the link between their interests, preferences and the desirability of outcomes. We also confirmed that people do not want to spend additional effort in cases where it seemed unnecessary. Based on the findings, we propose four design guidelines to foster interface design of preference elicitation from a user view.
机译:当一个智能(推荐)系统引起用户的偏爱时,可能会出现两个问题。首先,大多数偏好模型中的定量偏好表示与用户的心理偏好模型之间可能存在不匹配。给出准确的数字,例如“人们喜欢30天的假期是28天的2.5倍”,这对人们来说很难。其次,启发过程会极大地影响获得的模型(例如,人们可能会根据选择是表示损失还是获得收益来选择不同的选择)。我们在三项研究中探讨了这些问题。在第一个实验中,我们为用户提供了不同的偏好激发方法,并发现认知上要求较低的方法被认为工作量少而喜欢度高。但是,对于使用户更具表达力的方法,所感知的努力并不能表明该方法的受欢迎程度。因此,我们假设,如果反馈机制使他们更具表现力,那么用户愿意花费更多的精力。我们在两项后续研究中检验了这一假设。在第二个实验中,我们探索了在提供详细的偏好反馈和努力之间的权衡。我们发现,对项目的熟悉程度和意见是调解这种折衷的重要因素。此外,为了提供更多细节,情感反馈比细粒度的一维评分量表更可取。在第三项研究中,我们探索了参与性设置中界面对激发过程的影响。人们认为能够探索他们的兴趣,偏好和结果的可取性之间的联系是有帮助的。我们还确认,在不必要的情况下,人们不想花更多的精力。基于这些发现,我们提出了四个设计指南,以促进从用户角度出发的偏好激发的界面设计。

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