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A tour-based model of travel mode choice

机译:基于旅行的旅行模式选择模型

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This paper presents a new tour-based mode choice model. The model is agent-based: both households and individuals are modelled within an object-oriented, microsimu-lation framework. The model is household-based in that inter-personal household constraints on vehicle usage are modelled, and the auto passenger mode is modelled as a joint decision between the driver and the passenger(s) to ride-share. Decisions are modelled using a random utility framework. Utility signals are used to communicate preferences among the agents and to make trade-offs among competing demands. Each person is assumed to choose the "best" combination of modes available to execute each tour, subject to auto availability constraints that are determined at the household level. The household's allocations of resources (i.e., cars to drivers and drivers to ride-sharing passengers) are based on maximizing overall household utility, subject to current household resource levels. The model is activity-based: it is designed for integration within a household-based activity scheduling microsimulator. The model is both chain-based and trip-based. It is trip-based in that the ultimate output of the model is a chosen, feasible travel mode for each trip in the simulation. These trip modes are, however, determined through a chain-based analysis. A key organizing principle in the model is that if a car is to be used on a tour, it must be used for the entire chain, since the car must be returned home at the end of the tour. No such constraint, however, exists with respect to other modes such as walk and transit. The paper presents the full conceptual model and estimation results for an initial empirical prototype. Because of the complex nature of the model decision structure, choice probabilities are simulated from direct generation of random utilities rather than through an analytical probability expression.
机译:本文提出了一种新的基于游览的模式选择模型。该模型基于主体:在面向对象的微观仿真框架内对家庭和个人进行建模。该模型是基于家庭的模型,其中对人际间对车辆使用的限制进行了建模,而自动乘客模式则作为驾驶员和乘客之间共享乘车的共同决策而建模。使用随机效用框架对决策建模。效用信号用于在代理之间传达偏好,并在竞争需求之间进行权衡。假定每个人都选择可用于执行每次旅行的“最佳”模式组合,但要遵守在家庭级别确定的自动可用性约束。家庭的资源分配(即,向驾驶员提供汽车和向共享乘车的驾驶员提供的汽车)是基于最大化总体家庭效用的基础上制定的,但要取决于当前的家庭资源水平。该模型基于活动:它是为集成在基于家庭的活动调度微型模拟器中而设计的。该模型是基于链和基于行程的。它基于行程,因为模型的最终输出是模拟中每次行程的一种选择的可行行程模式。但是,这些跳闸模式是通过基于链的分析确定的。该模型的主要组织原则是,如果要在旅行中使用汽车,则必须在整个链条中使用汽车,因为在旅行结束时必须将汽车返回家中。但是,相对于其他模式(例如步行和过境)不存在这种约束。本文介绍了完整的概念模型和初始经验原型的估计结果。由于模型决策结构的复杂性,选择概率是通过直接生成随机效用而不是通过分析概率表达式来模拟的。

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