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首页> 外文期刊>Transportation Research Part B: Methodological >On a mean field game approach modeling congestion and aversion in pedestrian crowds
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On a mean field game approach modeling congestion and aversion in pedestrian crowds

机译:在平均场博弈方法中,对行人拥挤和厌恶进行建模

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摘要

In this paper we present a new class of pedestrian crowd models based on the mean field games theory introduced by Lasry and Lions in 2006. This macroscopic approach is based on a microscopic model, that considers smart pedestrians who rationally interact and anticipate the future. This leads to a forward-backward structure in time. We focus on two-population interactions and validate the modeling with simple examples. Two complementary classes of problems are addressed, namely the case of crowd aversion and the one of congestion. In both cases we describe the model and present numerical solvers (based on the optimization formulation and the partial differential equations respectively). Finally we present numerical tests involving anticipation phenomena and complex group behaviors such as lane formation.
机译:在本文中,我们基于Lasry和Lions在2006年提出的平均场博弈理论,提出了一类新的行人人群模型。这种宏观方法基于微观模型,该模型考虑了能够合理交互并预测未来的聪明行人。这导致了时间上的前后结构。我们专注于两种人群的互动,并通过简单的示例验证模型。解决了两类互补的问题,即人群厌恶和拥挤。在这两种情况下,我们都描述模型并提出数值求解器(分别基于优化公式和偏微分方程)。最后,我们提出了涉及预期现象和复杂群体行为(如车道形成)的数值测试。

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