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Procedural Generation of Multistory Buildings With Interior

机译:内部的多层建筑的程序生成

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This article is about the procedural generation of accessible multistory buildings including stairwells. We present an algorithm featuring a natural bottom-up approach, where each building is defined by a set of rooms that can be connected by doors or stairways and are equipped with windows. Our approach is robust so that neither the rooms, nor the connections, nor the objects can be placed in invalid positions. In the second part, we enhance the process by a procedural growth algorithm with automatic corridor detection and stairwell placement. Finally, we propose an automatic mesh generation for either procedurally or manually designed buildings. We evaluate our approach by creating a full implementation of the algorithm, and judge it based on the resulting realism, accessibility, and diversity of a generated test set of buildings.
机译:本文是关于包括楼梯间在内的可访问多档建筑的程序生成。我们提出了一种具有自然自下而上方法的算法,其中每个建筑物由一组可以通过门或楼梯连接的一组房间定义,并配有窗户。我们的方法是强大的,因此既不是房间也不是连接,也不能将对象放在无效位置。在第二部分中,我们通过具有自动走廊检测和楼梯间放置的程序生长算法来增强过程。最后,我们为程序上或手动设计建筑提出了自动网格生成。我们通过创建算法的完整实现来评估我们的方法,并根据生成的建筑物的产生的现实主义,可访问性和多样性来判断它。

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