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Circulant games

机译:循环游戏

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摘要

We study a class of two-player normal-form games with cyclical payoff structures. A game is called circulant if both players' payoff matrices fulfill a rotational symmetry condition. The class of circulant games contains well-known examples such as Matching Pennies, Rock-Paper-Scissors, as well as subclasses of coordination and common interest games. The best response correspondences in circulant games induce a partition on each player's set of pure strategies into equivalence classes. In any Nash Equilibrium, all strategies within one class are either played with strictly positive or with zero probability. We further show that, strikingly, a single parameter fully determines the exact number and the structure of all Nash equilibria (pure and mixed) in these games. The parameter itself only depends on the position of the largest payoff in the first row of one of the player's payoff matrix.
机译:我们研究了一类具有周期性收益结构的两人正规形式游戏。如果两个玩家的支付矩阵都满足旋转对称条件,则该游戏称为循环游戏。循环游戏的类别包含一些著名的例子,例如“比分便士”,“剪刀石头布”以及协调和共同兴趣游戏的子类。循环游戏中的最佳响应对应关系将每个玩家的纯策略集划分为对等类。在任何纳什均衡中,一类中的所有策略要么以严格的肯定概率出现,要么以零概率出现。令人惊讶的是,我们进一步证明,单个参数完全确定了这些游戏中所有纳什均衡(纯混合的)的确切数目和结构。该参数本身仅取决于最大的收益在玩家收益矩阵之一的第一行中的位置。

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