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Texture evolution: 3D texture synthesis from single 2D growable texture pattern

机译:纹理演化:从单个2D可生长纹理图案进行3D纹理合成

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摘要

An efficient model-independent 3D texture synthesis algorithm based on texture growing and texture turbulence is presented to create vivid 3D solid texture from a single 2D growable texture pattern. Given a 2D texture pattern of some growable material, our technique is able to create an anisotropic 3D volumetric texture cube to simulate the evolution of the material in 3D. An effective tiling scheme is designed to save computation and storage costs. Target objects are directly dipped into the synthesized 3D texture volume to generate creative, sculpture-like models that can be visualized with interactive speed. Our method is conceptually intuitive, computationally fast, and storage efficient compared with other solid texturing methods. As opposed to conventional 2D texture mapping work on polygonal surfaces, our approach is capable of decorating 3D point-rendering systems seamlessly. Furthermore, our combination of texture turbulence and texture growing techniques provides an attractive way to synthesize and tile natural 2D texture patterns, or generate simple but interesting motion textures.
机译:提出了一种基于纹理生长和纹理湍流的高效独立于模型的3D纹理合成算法,以从单个2D可生长纹理图案创建生动的3D实体纹理。给定某些可生长材料的2D纹理图案,我们的技术能够创建各向异性3D体积纹理立方体,以模拟3D中材料的演变。一种有效的切片方案旨在节省计算和存储成本。将目标对象直接浸入合成的3D纹理体积中,以生成创意的,类似雕塑的模型,并可以交互速度对其进行可视化。与其他实体纹理化方法相比,我们的方法在概念上直观,计算速度快且存储效率高。与在多边形表面上进行常规2D纹理贴图工作不同,我们的方法能够无缝装饰3D点渲染系统。此外,我们将纹理湍流和纹理生长技术相结合提供了一种有吸引力的方式来合成和平铺自然2D纹理图案,或生成简单但有趣的运动纹理。

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