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3D medial axis point approximation using nearest neighbors and the normal field

机译:使用最近邻和法线场进行3D中间轴点逼近

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We present a novel method to approximate me dial axis points given a set of points sampled from a surfac and the normal vectors to the surface at those points. Fo each sample point, we find its maximal tangent ball contain ing no other sample points, by iteratively reducing its radiu using nearest neighbor queries. We prove that the center o the ball constructed by our algorithm converges to a tru medial axis point as the sampling density increases to in finity. We also propose a simple heuristic to handle nois; samples. By simple extensions, our method is applied t medial axis point simplification, local feature size estima tion and feature-sensitive point decimation. Our algorithn is simple, easy to implement, and suitable for parallel com putation using GPU because the iteration process for eacl sample point runs independently. Experimental results sho that our method is efficient both in time and in space.
机译:给定一组从表面采样的法线和在这些点处的法线向量的采样点,我们提出了一种新颖的方法来近似我的刻度盘轴点。对于每个样本点,通过使用最近邻居查询迭代地减小其半径,我们发现其最大切线球不包含其他样本点。我们证明,当采样密度增加到无穷大时,由我们的算法构造的球的中心会收敛到正中轴点。我们还提出了一种简单的启发式方法来处理噪声。样品。通过简单的扩展,我们的方法适用于中间轴点简化,局部特征尺寸估计和特征敏感点抽取。我们的算法简单,易于实现,并且适用于使用GPU的并行计算,因为eacl采样点的迭代过程是独立运行的。实验结果表明,我们的方法在时间和空间上都是有效的。

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