首页> 外文期刊>The Visual Computer >Enhanced waypoint graph for surface and volumetric path planning in virtual worlds
【24h】

Enhanced waypoint graph for surface and volumetric path planning in virtual worlds

机译:增强的航点图,用于虚拟世界中的地面和体积路径规划

获取原文
获取原文并翻译 | 示例
           

摘要

Our research focuses on the problem of path planning in 3D virtual world applications. The characters we consider are heterogeneous, as they have different sizes, and can perform surface or volumetric motion. In this paper, we propose an enhanced waypoint graph, which consists of point nodes equipped with radius, as well as edges connecting those nodes. Each edge is labeled with the motion type it can support. Given a polygon soup representation of a virtual world, the proposed algorithm starts by subdividing the virtual world into regions. This enables us to process large virtual worlds. Each region is then locally voxelized, one at a time. Two kinds of waypoints are generated: local way-points using corner detection on the voxelization, and border waypoints at the region boundary. Waypoints are then sparsely connected to form a local waypoint graph, and local graphs are finally connected via the border waypoints to create the final global enhanced waypoint graph. To plan paths between arbitrary points using this graph, the points are connected to the graph using nearest neighbor search and traversability test, then Dijkstra/A~* algorithm is used to calculate the final path, taking into account the appropriate size and motion type.
机译:我们的研究重点是3D虚拟世界应用程序中的路径规划问题。我们认为这些字符是异类的,因为它们具有不同的大小,并且可以执行表面或体积运动。在本文中,我们提出了一种增强的航点图,该图由配备了半径的点节点以及连接这些节点的边组成。每个边缘都标有可以支持的运动类型。给定虚拟世界的多边形汤表示,所提出的算法首先将虚拟世界细分为区域。这使我们能够处理大型虚拟世界。然后将每个区域一次局部体素化。生成两种航路点:在体素化上使用角点检测的局部航路点,以及在区域边界的边界航路点。然后将路标稀疏连接以形成局部路标图,最后通过边界路标将局部图连接起来,以创建最终的全局增强路标图。为了使用该图规划任意点之间的路径,请使用最近邻搜索和遍历性测试将这些点连接到该图,然后使用Dijkstra / A〜*算法来计算最终路径,并考虑适当的大小和运动类型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号