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Enhanced Waypoint Graph for Path Planning in Virtual Worlds

机译:用于虚拟世界中路径规划的增强航点图

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Our research focuses on the problem of path planning, which often occurs in virtual world applications. We propose an automatic generation of enhanced waypoint graph, which is a graph data structure consisting of point nodes, which describe the corner features in the virtual world, as well as edges connecting those nodes. Given a polygon soup representation of a virtual world, for every character radius, the proposed algorithm starts by constructing a discrete distance field, consisting of regularly sampled points in 3D space. Corner detection and clustering are then done with respect to the points whose distance values are slightly larger than the character size to get the waypoints. These waypoints are further sparsely connected using traversability test, taking into account their distances to nearby obstacles. The resulting enhanced waypoint graph is sparse but has regularly distributed edges emanating from each waypoint. In addition, the graph is also able to handle different types of motions for characters with various sizes.
机译:我们的研究集中在虚拟世界应用程序中经常发生的路径规划问题。我们提出了一种自动生成的增强航路点图的方法,该图是一种由点节点组成的图数据结构,这些点节点描述了虚拟世界中的拐角特征以及连接这些节点的边。给定虚拟世界的多边形汤表示形式,对于每个字符半径,所提出的算法都从构造离散的距离场开始,该距离场由3D空间中的规则采样点组成。然后,对距离值略大于字符大小的点进行角点检测和聚类,以获得航路点。考虑到它们到附近障碍物的距离,这些点将通过可穿越性测试进一步稀疏连接。生成的增强的航路点图稀疏,但具有从每个航点发出的规则分布的边。此外,图形还能够处理具有各种大小的字符的不同类型的运动。

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