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Deformable strokes towards temporally coherent video painting

机译:可变形笔触,用于时间上连贯的视频绘画

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We present an automatic and robust technique for creating non-photorealistic rendering (NPR) and animation, starting from a video that depicts the shape details and follows the motion of underlying objects. We generate NPR from the initial frame of the source video using a greedy algorithm for stroke placements and models, in combination with a saliency map and a flow-guided difference-of-Gaussian filter. Our stroke model uses a set of triangles whose vertices are particles and whose edges are springs. Using a physics-based framework, the generated and rendered strokes are translated, rotated and deformed by forces exerted from the sequential frames. External forces acting on strokes are calculated according to temporally and spatially smoothed per-pixel optical flow vectors. After simulating each frame, we delete unnecessary strokes and add new strokes for disappearing and appearing objects, but only if necessary to avoid popping and scintillation. Our framework automatically generates the coherent animation of rendered strokes, preserving the appearance details and animating strokes along with the underlying objects. This had been difficult to achieve with previous user-guided methods and automatic but limited transformations methods.
机译:我们从描述形状细节并跟随基础对象运动的视频开始,提出了一种自动健壮的技术来创建非真实感渲染(NPR)和动画。我们使用贪婪算法针对笔画位置和模型并结合显着图和流引导的高斯差分滤波器,从源视频的初始帧生成NPR。我们的笔划模型使用一组三角形,其顶点为粒子,并且其边缘为弹簧。使用基于物理学的框架,通过从连续框架施加的力来平移,旋转和变形生成和绘制的笔划。根据在时间和空间上平滑的每像素光流向量,计算作用在笔划上的外力。模拟每帧之后,我们删除不必要的笔画,并添加新的笔画以消失和出现对象,但仅在必要时才避免弹出和闪烁。我们的框架会自动生成渲染笔画的连贯动画,并保留外观细节并为笔画和基础对象设置动画。使用以前的用户指导方法和自动但有限的转换方法很难做到这一点。

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