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首页> 外文期刊>The Visual Computer >Virtual reality's effect on parameter optimisation for crowd-sourced procedural animation
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Virtual reality's effect on parameter optimisation for crowd-sourced procedural animation

机译:虚拟现实对众包过程动画参数优化的影响

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摘要

Procedural animation systems are capable of synthesising life-like organic motion automatically. However, due to extensive parameterisation, tuning these systems can be very difficult. Not only are there potentially hundreds of interlinked parameters, the resultant animation can be very subjective and the process is difficult to automate effectively. In this paper, we describe a crowd-sourced approach to procedural animation parameter optimisation using genetic algorithms. We test our approach by asking users to interactively rate a population of virtual dolphins to a prescribed behavioural criterion. Our results show that within a few generations a group of users can successfully tune the system towards a desired behaviour. Our secondary motivation is to investigate whether there are differences in animation and behavioural preference between observations made using a standard desktop monitor and those made in virtual reality (VR). We describe a study where users tuned two sets of dolphin animation systems in parallel, one using a normal monitor and another using an Oculus Rift. Our results indicate that being immersed in VR leads to some key differences in preferred behaviour.
机译:程序动画系统能够自动合成逼真的有机运动。但是,由于广泛的参数设置,调整这些系统可能非常困难。不仅可能存在数百个相互关联的参数,而且生成的动画可能非常主观,并且该过程难以有效地自动化。在本文中,我们描述了一种基于群体的遗传算法优化过程动画参数的方法。我们通过要求用户交互地将虚拟海豚种群评级为规定的行为标准来测试我们的方法。我们的结果表明,几代人可以在几代内成功地将系统调整为所需的行为。我们的次要动机是研究使用标准台式机显示器和虚拟现实(VR)进行的观察在动画和行为偏好方面是否存在差异。我们描述了一项研究,其中用户并行调整两组海豚动画系统,一组使用常规监视器,另一组使用Oculus Rift。我们的结果表明,沉浸在VR中会导致偏好行为方面的一些关键差异。

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