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Exploring Animation and Virtual Reality to Represent the Perceptual-Experiences of Art-Practitioners with Sight-Loss

机译:探索动画和虚拟现实,代表艺术从业者的观看损失的感知体验

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摘要

Whilst the sighted generally imagine people with blindness as living in darkness, only a small percentage of people have total vision loss and many visually impaired persons have some perception of light, form, movement, and shape. As mental images can be generated without sight, the ability to see is not necessary for the creation of visual art. This practice-based PhD project explores animation and virtual reality to represent the creative practice of artists with sight-loss. Using virtual worlds to enable sighted users to understand another person's perceptual-experiences, this inductive research adopts an interpretive approach incorporating the strength of case-study to compare abstract concepts of blindness to actual lived experiences. The methodology will apply qualitative techniques, to understand the methods artists with sight-loss use and how visual impairment shapes their practice. Responses will be evaluated, by analysing the data to create an immersive animation, viewed, and experienced in virtual reality.
机译:虽然视力一般来说,在黑暗中实现失明的人,但只有一小部分的人都有愿景丢失,许多视力受损人员对光,形式,运动和形状有一些感知。由于可以在没有视线的情况下产生心理图像,因此无法生成视觉艺术的能力。基于练习的PHD项目探讨了动画和虚拟现实,以代表具有视力损失的艺术家的创造性实践。利用虚拟世界使用户可以了解另一个人的感知体验,这种归纳研究采用了一种解释方法,包括案例研究的力量,比较盲目的盲目概念对实际的生活经验。该方法将适用定性技术,了解具有视力损失使用的方法艺术家以及视觉损害如何塑造其实践。通过分析数据来创建沉浸式动画,在虚拟现实中进行沉浸式动画,将评估响应。

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