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Gestural flick input-based non-touch interface for character input

机译:用于字符输入的Gestural Flick输入的非触摸接口

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A non-touch character input is a modern system for communication between humans and computers that can help the user to interact with a computer, a machine, or a robot in unavoidable circumstances or industrial life. There have been many studies in the field of touch and non-touch character input systems (i.e., hand gesture languages), such as aerial handwriting, sign languages, and the finger alphabet. However, many previously developed systems require substantial effort in terms of learning and overhead processing for character recognition. To address this issue, this paper proposes a gesture flick input system that offers a quick and easy input method using a hygienic and safe non-touch character input system. In the proposed model, the position and state of the hands (i.e., open or closed) are recognized to enable flick input and to relocate and resize the on-screen virtual keyboard for the user. In addition, this system recognizes hand gestures that perform certain motion functions, such as delete, add a space, insert a new line, and select language, an approach which reduces the need for recognition of a large number of overhead gestures for the characters. To reduce the image-processing overhead and eliminate the surrounding noise and light effects, body index skeleton information from the Kinect sensor is used. The proposed system is evaluated based on the following factors: (a) character selection, recognition and speed of character input (in Japanese hiragana, English, and numerals); and (b) accuracy of gestures for the motion functions. The system is then compared to state-of-the-art algorithms. A questionnaire survey was also conducted to measure the user acceptance and usability of this system. The experimental results show that the average recognition rates for characters and motion functions were 98.61% and 97.5%, respectively, thus demonstrating the superiority of the proposed model compared to the state-of-the-art algorithms.
机译:非触摸字符输入是用于人类和计算机之间的通信的现代系统,这些系统可以帮助用户在不可避免的情况下与计算机,机器或机器人交互或工业生活。触摸和非触摸字符输入系统(即,手势语言)领域有很多研究,例如空中手写,标志语言和手指字母表。然而,许多以前开发的系统在学习和开销处理方面需要大量努力进行角色识别。为了解决此问题,本文提出了一种手势轻弹输入系统,提供了一种使用卫生和安全的非触摸字符输入系统的快速且简便的输入方法。在所提出的模型中,识别出手(即,打开或关闭)的位置和状态以使得轻弹输入并重新定化和调整用户的屏幕虚拟键盘的大小。此外,该系统识别执行某些运动功能的手势,例如删除,添加空格,插入新行,并选择语言,这是一种方法,这可以减少对字符的大量开销手势的需要。为了减少图像处理开销并消除周围的噪声和光线效果,使用来自Kinect传感器的身体指数骨架信息。基于以下因素来评估所提出的系统:(a)字符选择,识别和速度的字符输入(在日本平假名,英语和数字中); (b)运动功能的手势的准确性。然后将该系统与最先进的算法进行比较。还进行了调查问卷调查,以衡量该系统的用户接受和可用性。实验结果表明,与最先进的算法相比,人物和运动功能的平均识别率分别为98.61%和97.5%,从而展示了所提出的模型的优越性。

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