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首页> 外文期刊>The Visual Computer >Compressing animated meshes with fine details using local spectral analysis and deformation transfer
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Compressing animated meshes with fine details using local spectral analysis and deformation transfer

机译:使用局部光谱分析和变形传递压缩具有精细细节的动画网格

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摘要

Geometry-centric shape animation, usually represented as dynamic meshes with fixed connectivity and time-deforming geometry, is becoming ubiquitous in digital entertainment and other relevant graphics applications. However, digital animation with fine details, which requires more diversity of texture on meshed geometry, always consumes a significant amount of storage space, and compactly storing and efficiently transmitting these meshes still remain technically challenging. In this paper, we propose a novel key-frame-based dynamic meshes compression method, wherein we decompose the meshes into the low-frequency and high-frequency parts by applying piece-wise manifold harmonic bases to reduce spatial-temporal redundancy of primary poses and by using deformation transfer to recover high-frequency details. First of all, we partition the animated meshes into several clusters with similar poses, and the primary poses of meshes in each cluster can be characterized as a linear combination of manifold harmonic bases derived from the key-frame of that cluster. Second, we recover the geometric details on each primary pose using the deformation transfer technique which reconstructs the details from the key-frames. Thus, we only need to store a very small number of key-frames and a few harmonic coefficients for compressing time-varying meshes, which would reduce a significant amount of storage in contrast with traditional methods where bases were stored explicitly. Finally, we employ the state-of-the-art static mesh compression method to store the key-frames and apply a second-order linear prediction coding to the harmonics coefficients to further reduce the spatial-temporal redundancy. Our comprehensive experiments and thorough evaluations on various datasets have manifested that, our novel method could obtain a high compression ratio while preserving high-fidelity geometry details and guaranteeing limited human perceived distortion rate simultaneously, as quantitatively characterized by the popular Karni-Gotsman error and our newly devised local rigidity error metrics.
机译:以几何为中心的形状动画通常表示为具有固定连接性和时间变形几何形状的动态网格,在数字娱乐和其他相关图形应用中正变得越来越普遍。但是,具有精细细节的数字动画需要在网格几何体上具有更多的纹理多样性,始终会占用大量存储空间,而紧凑地存储和有效传输这些网格仍然在技术上仍然具有挑战性。在本文中,我们提出了一种新颖的基于关键帧的动态网格压缩方法,其中我们通过应用分段流形调和基来减少主姿势的时空冗余,将网格分解为低频和高频部分。并通过变形传递来恢复高频细节。首先,我们将动画网格划分为几个具有相似姿势的簇,每个簇中网格的主要姿势可以表征为从该簇的关键帧派生的流形谐波基础的线性组合。其次,我们使用变形传递技术从每个关键帧恢复细节,从而恢复每个主要姿势的几何细节。因此,我们只需要存储很少数量的关键帧和少量谐波系数即可压缩时变网格,这与显式存储碱基的传统方法相比将减少大量存储。最后,我们采用最新的静态网格压缩方法来存储关键帧,并对谐波系数应用二阶线性预测编码,以进一步减少时空冗余。我们的综合实验和对各种数据集的全面评估表明,通过广受欢迎的Karni-Gotsman误差和我们的定量分析,我们的新方法可以在获得高压缩比的同时,保留高保真几何细节并同时保证有限的人类感知失真率。新设计的局部刚度误差度量。

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