首页> 外文期刊>Telematics and Informatics >An affective and Web 3.0-based learning environment for a programming language
【24h】

An affective and Web 3.0-based learning environment for a programming language

机译:基于情感和基于Web 3.0的编程语言学习环境

获取原文
获取原文并翻译 | 示例
           

摘要

We present a Web-based environment for learning Java programming that aims to provide adapted and individualized programming instruction to students by using modern learning technologies as a recommender and mining system, an affect recognizer, a sentiment analyzer, and an authoring tool. All these components interact in real time to provide an educational setting where the student learn to develop Java programs. The recommender system is an E-Learning 3.0 software component that recommends new exercises to a student based on the actions (ratings) of previous learners. The affect recognizer analyze pictures of the student to recognize learning-centered emotions (frustration, boredom, engagement, and excitement) that are used to provide personalized instruction. Sentiment text analysis determines the quality of the programming exercises based on the opinions of the students. The authoring tool is used to create new exercises with no programming work. We conducted two evaluations: one evaluation used the Technology Acceptance Model to assess the impact of our software tool on student behavior. The second evaluation calculated the student's t-test to assess the learning gain after a student used the tool. The results of the evaluations show the students perceived enjoyment and are willing to use the tool. The study also show that students using the tool have a greater learning gain than those who learn using a traditional method. (C) 2017 Elsevier Ltd. All rights reserved.
机译:我们提出了一个用于学习Java编程的基于Web的环境,旨在通过使用现代学习技术作为推荐和挖掘系统,情感识别器,情感分析器和创作工具,向学生提供适应性强的个性化编程指导。所有这些组件都实时交互以提供一个教育环境,让学生学习开发Java程序。推荐器系统是一个E-Learning 3.0软件组件,可根据以前的学习者的动作(评分)向学生推荐新的练习。情感识别器会分析学生的照片,以识别以学习为中心的情绪(沮丧,无聊,投入和兴奋),这些情绪可用于提供个性化的指导。情感文本分析根据学生的意见确定编程练习的质量。该创作工具用于创建无需编程工作的新练习。我们进行了两项评估:一项评估使用技术接受模型来评估我们的软件工具对学生行为的影响。第二项评估计算了学生的t检验,以评估学生使用该工具后的学习收益。评估结果表明学生感到愉快,并愿意使用该工具。研究还表明,使用该工具的学生比使用传统方法学习的学生有更大的学习收益。 (C)2017 Elsevier Ltd.保留所有权利。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号