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Effects of the Alignment Between a Haptic Device and Visual Display on the Perception of Object Softness

机译:触觉设备和视觉显示之间的对齐方式对对象柔软度感知的影响

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摘要

Virtual reality (VR) has been gaining popularity in surgical planning and simulation. Most VR surgical simulation systems provide haptic (pertinent to the sense of touch) and visual information simultaneously using certain alignments between a haptic device and visual display. A critical aspect of such VR surgical systems is to represent both haptic and visual information accurately to avoid perceptual illusions (e.g., to distinguish the softness of organs/tissues). This study compared three different alignments (same-location alignment, vertical alignment, and horizontal alignment) between a haptic device and visual display that are widely used in VR systems. We conducted three experiments to study the influence of each alignment on the perception of object softness. In each experiment, we tested 15 different human subjects with varying availability of haptic and visual information. During each trial, the task of the subject was to discriminate object softness between two deformable balls in different viewing angles. We analyzed the following dependent measurements: subject perception of object softness and objective measurements of maximum force and maximum pressing depth. The analysis results reveal that all three alignments (independent variables) have similar effect on subjective perception of object softness within the interval of viewing angles from $-7.5^{circ}$ to $+7.5^{circ}$. The viewing angle does not affect objective measurements. The same-location alignment requires less physical effort compared with the other two alignments. These observations have implications in creating accurate simulation and interaction for VR surgical systems.
机译:虚拟现实(VR)在外科手术计划和模拟中已经越来越流行。大多数VR外科手术仿真系统使用触觉设备和视觉显示器之间的特定对齐方式同时提供触觉(与触摸感相关)和视觉信息。这种VR外科手术系统的关键方面是准确地表示触觉和视觉信息,以避免感知错觉(例如,区分器官/组织的柔软度)。这项研究比较了在VR系统中广泛使用的触觉设备和视觉显示器之间的三种不同的对齐方式(相同位置对齐,垂直对齐和水平对齐)。我们进行了三个实验,以研究每种对准对物体柔软度的影响。在每个实验中,我们测试了15个不同的人类对象,它们具有不同的触觉和视觉信息。在每次试验期间,受试者的任务是区分两个可变形球在不同视角下的物体柔软度。我们分析了以下相关度量:对象对物体柔软度的感知以及最大力和最大挤压深度的客观度量。分析结果表明,所有三个对齐方式(独立变量)在从-75美元到7.5美元的视角范围内,对物体柔软度的主观感知都具有相似的影响。视角不影响客观测量。与其他两个对齐方式相比,相同位置的对齐方式所需的精力更少。这些观察结果对于为VR外科手术系统创建准确的仿真和交互具有影响。

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