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A layered hyperanimation system

机译:分层的超动画系统

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This work presents a layered hyperanimation architecture containing some novel approaches to layered hyperanimations including layered architecture, interanimation synchronization and scheduling, and interanimation hyperlinking. Despite the numerous approaches to modeling and implementing computer animations, automatic implementation is still lacking with respect to establishing various layered hyperanimation systems. In light of these circumstances, this investigation presents a layered hyperanimation generating procedure to automatically implement various animation systems. The proposed system is established using a generalized Layered HyperAnimation System (LHAS) model. In addition, a Layered Hyperanimation Path and Linking Generator (LHPLG) is introduced to produce an animation system. A Layered HyperAnimation Browser (LHAB) is also developed for navigating various animation systems. The system proposed herein has been implemented on Windows 95, in which several other educational CD-ROM titles have been successfully developed by us. Moreover with the assistance of this prototype, the development time necessary to construct such a layered hyperanimation system is significantly reduced compared with the development of the same system using conventional programming languages.
机译:这项工作提出了一个分层的超动画架构,其中包含一些新颖的分层超动画方法,包括分层架构,动画间同步和调度以及动画超链接。尽管建模和实现计算机动画的方法很多,但是在建立各种分层的超动画系统方面仍然缺乏自动实现。鉴于这些情况,本研究提出了分层的超动画生成过程,以自动实现各种动画系统。所提出的系统是使用广义分层超动画系统(LHAS)模型建立的。另外,引入了分层的超动画路径和链接生成器(LHPLG)来制作动画系统。还开发了分层的HyperAnimation浏览器(LHAB),用于浏览各种动画系统。本文提出的系统已在Windows 95上实现,其中我们成功开发了其他几种教育性CD-ROM标题。此外,在该原型的帮助下,与使用常规编程语言开发同一系统相比,构建这种分层超动画系统所需的开发时间大大减少。

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