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Evolution@home: observations on participant choice, work unit variation and low-effort global computing

机译:Evolution @ home:观察参与者的选择,工作单位变化和省力的全球计算

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Many simulation efforts in ecology and evolutionary biology employ individual-based models that are well suited for including many biological details. These models often pose serious computational challenges if all biologically interesting parameter combinations are to be explored. The challenges are even greater for biologists who often lack supercomputing facilities and the manpower for implementing complex global computing systems such as SETI@home. Under such limiting conditions, evolution@home started as a one-man effort to distribute simulations of Muller's ratchet to Internet-connected computers of participants from the general public. This paper addresses experiences in low-effort global computing made with evolution@home over more than four years. It shows how allowing participants to choose the class of computational complexity they want to contribute to can help to deal with the bewildering variety of computational complexities that easily result from individual-based models. Results suggest that, as a first rough approximation, participants' complexity choices are distributed surprisingly even over all reasonable classes of CPU-time and RAM requirements. More often than not, participants tend to finish the simulations they start, if they are committed enough to submit any results at all. Potential uses of intermediate simulation results are discussed and the error of magnitude is introduced to help to deal with imprecise CPU-time predictions. Experiences with the choices of over 300 users who have contributed more than 100 000 simulations with a total of over 80 years CPU time are reviewed.
机译:生态学和进化生物学中的许多仿真工作都采用基于个体的模型,这些模型非常适合包含许多生物学细节。如果要探索所有生物学上有意义的参数组合,这些模型通常会带来严重的计算挑战。对于生物学家来说,挑战更加严峻,他们通常缺乏超级计算设施,并且缺乏实施复杂的全球计算系统(例如SETI @ home)的人力。在这样的限制条件下,evolution @ home最初是一个人的工作,目的是将Muller棘轮的模拟分发给来自互联网的参与者的互联网连接计算机。本文介绍了使用Evolution @ home进行的四年多的省力全球计算的经验。它显示了如何允许参与者选择他们想贡献的计算复杂度类别,可以如何帮助应对基于个人模型容易产生的令人困惑的各种计算复杂度。结果表明,作为第一个粗略的近似值,即使在所有合理的CPU时间和RAM要求类别中,参与者的复杂性选择也令人惊讶地分布。如果参与者有足够的决心提交所有结果,则往往会结束他们开始的模拟。讨论了中间仿真结果的潜在用途,并引入了幅度误差,以帮助处理不精确的CPU时间预测。回顾了300多个用户的选择经验,这些用户贡献了10万多个仿真,总共使用了80多年的CPU时间。

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