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Case study of the introduction of game design techniques in software development

机译:软件开发中游戏设计技术引入的案例研究

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摘要

Software development, in many moments, is an exciting and challenging activity, but it can present itself as a boring endeavour in others. At the same time, the introduction of game elements into efforts such as the teaching of Software Engineering shows that real-world activities can assemble game design elements and that it can make them more engaging. In this work, it is proposed the introduction of game design elements in software development, especially in the Scrum process. For this, elements are included to stimulate adherence to the prescriptions of the process, besides stimulating the execution of more activities by the team, positively impacting the productivity of a project. The authors present the idealised mechanics and the results obtained from the accomplishment of a case study in a software development team in a private company. Overall, the gamification applied to software development stimulated developers to perform their daily tasks, although this result did not generate strong evidence of increased productivity.
机译:软件开发,在许多时刻,是一个令人兴奋和有挑战性的活动,但它可以作为其他人的无聊努力。与此同时,将游戏元素引入努力等软件工程教学表明,现实世界的活动可以组装游戏设计元素,并且它可以使它们更加引人入胜。在这项工作中,提出了在软件开发中引入游戏设计元素,特别是在Scrum过程中。为此,除了刺激团队的执行外,还包括要刺激对过程的处方的遵守来遵守该过程的处方,积极影响项目的生产力。作者提出了理想化的力学和结果,从私营公司的软件开发团队中完成了案例研究。总体而言,群体应用于软件开发刺激开发人员进行日常任务,尽管这一结果没有产生提高生产力的强有力证据。

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