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ROSUnitySim: Development and experimentation of a real-time simulator for multi-unmanned aerial vehicle local planning

机译:ROSUnitySim:用于多无人机本地计划的实时模拟器的开发和试验

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In this paper, we present a novel real-time three-dimensional simulation system, ROSUnitySim, for local planning by miniature unmanned aerial vehicles (UAVs) in cluttered environments. Unlike commonly used simulation systems in robotic researche.g., USARSim, Gazebo, etc.in this work our development is based on a robot operation system (ROS) and with a different game engine, Unity3D. Compared with Unreal Engine, which is used in USARSim, Unity3D is much easier for entry level developers and has more users in the industry. On the other hand, as we know, ROS can provide a clear software structure and simultaneous operation between hardware devices for actual UAVs. By developing a data transmitting interface, a communication module and detailed environment and sensor modeling techniques, we have successfully glued ROS and Unity3D together for real-time UAV simulations. Another key point of our work is that we propose an efficient multi-UAV simulation structure and successfully simulate multiple UAVs, which is a challenging task, running 40Hz LIDAR (Light detection and ranging) sensing and communications in complex environments. The simulator structure is almost the same as real flight tests. Hence, by using the developed simulation system, we can easily verify develop flight control and navigation algorithms and save substantial effort in flight tests.
机译:在本文中,我们提出了一种新颖的实时三维仿真系统ROSUnitySim,用于在杂乱环境中通过微型无人机(UAV)进行本地规划。与机器人研究中常用的仿真系统(例如USARSim,Gazebo等)不同,我们的开发基于机器人操作系统(ROS)和不同的游戏引擎Unity3D。与USARSim中使用的虚幻引擎相比,Unity3D对于入门级开发人员而言要容易得多,并且在行业中拥有更多的用户。另一方面,众所周知,ROS可以为实际的无人机提供清晰的软件结构和硬件设备之间的同步操作。通过开发数据传输接口,通信模块以及详细的环境和传感器建模技术,我们已经成功地将ROS和Unity3D粘合在一起以进行实时无人机仿真。我们工作的另一个关键点是,我们提出了一种高效的多无人机仿真结构,并成功地仿真了多种无人机,这是一项艰巨的任务,它需要在复杂环境中运行40Hz LIDAR(光检测和测距)感测和通信。模拟器的结构与实际飞行测试几乎相同。因此,通过使用开发的仿真系统,我们可以轻松地验证开发的飞行控制和导航算法,并节省大量的飞行测试工作。

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