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Bridging the methodological divide in game research

机译:弥合游戏研究中的方法论鸿沟

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The study of video game effects has been marked by two very different approaches. The first approach is represented by social scientists, who, with some exceptions, seek to understand the effects of games on users. The second approach is favored by humanists, who seek to understand the meaning and context of games. To date, these two groups have largely talked past one another due to their different goals and their different methodologies. Yet, for the advancement of science and understanding, both sets of scholarship are important and relevant. Each has contributions to make. However, unless these two groups come to possess at least a cursory understanding of the other's methodology, there will be little synthesis. This is a missed opportunity for scholars of every stripe, and ways are suggested to bridge these gaps.
机译:对视频游戏效果的研究具有两种截然不同的方法。第一种方法是由社会科学家代表的,除了某些例外,他们试图了解游戏对用户的影响。第二种方法受到寻求了解游戏意义和背景的人文主义者的青睐。迄今为止,由于他们的目标不同和方法不同,这两个小组之间的对话已经很大。然而,对于科学和理解的发展,这两种奖学金都是重要且相关的。每个人都有贡献。但是,除非这两组至少对另一方的方法学至少有一个粗略的了解,否则将很难进行综合。对于每个领域的学者来说,这都是一个错失的机会,并且建议了弥合这些差距的方法。

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