首页> 外文期刊>Simulation & Gaming >Playful Urban Spaces A Historical Approach to Mobile Games
【24h】

Playful Urban Spaces A Historical Approach to Mobile Games

机译:嬉戏的城市空间手机游戏的历史方法

获取原文
获取原文并翻译 | 示例
       

摘要

This article provides a historical overview of the development of urban, location-based, and hybrid-reality mobile games. It investigates the extent to which urban spaces have been used as playful spaces prior to the advent of mobile technologies to show how the concept of play has been enacted in urban spaces through three historical tropes of urbanity: first, the transformation of Baudelaire's flaneur into what Robert Luke (2006) calls the "phoneur"; second, the idea of derive as used by situationist Guy De'bord; and last, the wall subculture called parkour. The authors present a classification of the major types of mobile games to date, addressing how they reenact this older meaning of play apparent within these former tropes of urbanity. With this approach, they hope to address two weaknesses in the current scholarship-namely, differentiating among a range of types of games mediated by mobile technologies and assessing the important effects of playful activities.
机译:本文提供了有关城市,基于位置和混合现实的移动游戏的发展的历史回顾。它研究了在移动技术出现之前城市空间被用作娱乐空间的程度,以展示如何通过三种历史性的城市化对城市空间中的游戏概念进行实践:首先,将波德莱尔的思想转变为罗伯特·卢克(Robert Luke,2006)称其为“音素”。第二,情境主义者盖伊·德博德(Guy De'bord)所使用的派生概念;最后,墙亚文化称为跑酷。作者提供了迄今为止主要类型的手机游戏的分类,阐述了它们如何重现这种旧的玩法意义,这些意义在这些以前的都市风情中显而易见。他们希望通过这种方法来解决当前奖学金的两个弱点,即区分由移动技术介导的各种类型的游戏,并评估娱乐性活动的重要作用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号