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Playful Cities: Crowdsourcing Urban Happiness with Web Games

机译:俏皮的城市:通过网络游戏众包城市幸福

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摘要

It is well known that the layout and configuration of urban space plugs directly into our sense of community wellbeing. The twentieth-century city planner Kevin Lynch showed that a city's dwellers create their own personal 'mental maps' of the city based on features such as the routes they use and the areas they visit. Maps that are easy to remember and navigate bring comfort and ultimately contribute to people's wellbeing. Unfortunately, traditional social science experiments (including those used to capture mental maps) take time, are costly, and cannot be conducted at city scale. This paper describes how, starting in mid-2012, a team of researchers from a variety of disciplines set about tackling these issues. They were able to translate a few traditional experiments into 1-minute 'web games with a purpose'. This article describes those games, the main insights they offer, their theoretical implications for urban planning, and their practical implications for improvements in navigation technologies.
机译:众所周知,城市空间的布局和配置直接插入我们的社区幸福感。二十世纪的城市规划师凯文·林奇(Kevin Lynch)指出,城市居民根据其使用的路线和所访问的区域等特征创建自己的城市“心理地图”。易于记忆和导航的地图带来舒适感,并最终为人们的福祉做出了贡献。不幸的是,传统的社会科学实验(包括用于捕获心理图的实验)需要时间,昂贵且无法在城市范围内进行。本文介绍了从2012年中期开始,来自各个学科的研究团队如何着手解决这些问题。他们能够将一些传统实验转化为1分钟的“有目的的网络游戏”。本文介绍了这些游戏,它们提供的主要见解,其对城市规划的理论意义以及对导航技术改进的实际意义。

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  • 来源
    《Built environment》 |2016年第3期|430-440|共11页
  • 作者

    DANIELE QUERCIA;

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  • 正文语种 eng
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  • 入库时间 2022-08-18 00:29:50

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