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首页> 外文期刊>Simulation & Gaming >Games Ready to Use: A Serious Game for Teaching Natural Risk Management
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Games Ready to Use: A Serious Game for Teaching Natural Risk Management

机译:准备使用的游戏:一款教自然风险管理的严肃游戏

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Background. Risk management , and in particular the management of natural hazards and territorial risks has become an essential skill for civil engineers. Teaching risk management to engineering students is therefore crucial, but is also challenging: it looks too abstract to students, and practical works are complex and expensive to organise. It also involves interconnected mechanisms coupling human and technical aspects, that are difficult to explain.n Aim. The challenge is then to propose a serious game able to support the teaching of territorial risk management to engineering students. As part of their curriculum, these students are expected to learn various concepts and notions: territorial risk, vulnerability of a territory, resilience, risk perception, multi-criteria analysis and balanced management.n Method. In order to support risk management teaching, we propose SPRITE, an agent-based serious game using a concrete case study which is exemplary in terms of risk management: the coastal floods on the Oleron Island (France). SPRITE places the player (the student) in the role of a local councillor of the Oleron Island, who must ensure the safety and well-being of the island residents, while maximising performance with respect to economic and environmental issues, in a context of coastal flood risk.n Results. The model is fully implemented in GAMA, an open-source multi-agent geographical simulation platform, and the game is already playable. It was used at the University of Bordeaux in a course on risk management dedicated to students in the Master of Geology and Civil Engineering. The evaluation of engagement and motivation with the game and learning from playing is very positive.n Conclusions. The results from the game evaluation are encouraging. Short term future work will mainly be dedicated to pursuing this evaluation, and comparing results between students using SPRITE vs students following a more traditional course. Longer term prospects include several improvements of the model and the interface and implemented multiplayer features.
机译:背景。风险管理,尤其是自然灾害和领土风险的管理已成为土木工程师的一项基本技能。因此,向工程专业的学生讲授风险管理至关重要,但同时也具有挑战性:它对学生来说太抽象了,实践性工作复杂且组织昂贵。它还涉及涉及人员和技术方面的相互联系的机制,这很难解释。然后,面临的挑战是提出一款严肃的游戏,以支持工程专业学生进行领土风险管理的教学。作为课程的一部分,这些学生应学习各种概念和概念:地域风险,领土脆弱性,适应力,风险感知,多准则分析和均衡管理。n方法。为了支持风险管理教学,我们提出了SPRITE,这是一个基于代理的严肃游戏,使用了一个具体的案例研究,该案例在风险管理方面具有代表性:Oleron岛(法国)的沿海洪水。 SPRITE将玩家(学生)扮演Oleron岛地方议员的角色,他必须确保岛上居民的安全和福祉,同时在沿海环境中最大限度地提高经济和环境问题方面的表现洪水风险。该模型已在开源的多代理地理模拟平台GAMA中完全实现,并且该游戏已经可以玩。它在波尔多大学的风险管理课程中使用,专门针对地质与土木工程硕士课程的学生。结论:对游戏的参与度和动机以及从游戏中学习的评估非常积极。游戏评估的结果令人鼓舞。短期的未来工作将主要致力于进行此评估,并比较使用SPRITE的学生与采用传统课程的学生之间的结果。长期的前景包括对模型和界面的一些改进以及已实现的多人游戏功能。

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