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Online gesture-based interaction with visual oriental characters based on manifold learning

机译:基于流形学习的基于手势的视觉东方人物在线交互

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摘要

Online gesture-based interaction with characters has become a more natural and informative human-computer interface with the popularity of new interactive devices (e.g., Kinect and Leap Motion). In this paper, a new feature descriptor named Segmented Directed-edge Vector (SDV) is proposed. This simple and yet quite effective descriptor is able to capture the characteristics of visual oriental characters. Moreover, we explicitly build the mappings from SDVs to features in a subspace by a modified Locality Preserving Projections (LPP) method with stroke class constraints. These mappings can yield meaningful subspace structures for larger character sets. Extensive experiments on the online interactive system demonstrate the robustness of our method to various issues in gesture-based character's input, such as unnatural breaks, overlapped or distorted radicals, and unconscious or quivering trajectories. Our system can still achieve accurate recognition when accumulative errors occur with complex characters.
机译:随着新的交互式设备(例如Kinect和Leap Motion)的普及,基于手势的在线手势交互已成为一种更自然,信息更丰富的人机界面。在本文中,提出了一种新的特征描述符,称为分段有向边向量(SDV)。这个简单而又非常有效的描述符能够捕捉视觉东方人物的特征。此外,我们通过具有笔划类约束的改进的局部保留投影(LPP)方法,显式构建了从SDV到子空间中要素的映射。这些映射可以为较大的字符集生成有意义的子空间结构。在线互动系统上的大量实验证明了我们的方法对于基于手势的角色输入中各种问题的鲁棒性,例如不自然的中断,重叠或扭曲的部首,无意识或颤抖的轨迹。当复杂字符出现累积错误时,我们的系统仍然可以实现准确的识别。

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