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Learning Computer Graphics by Programming: Linking Theory and Practice

机译:通过编程学习计算机图形学:理论与实践的联系

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摘要

One of the problems in teaching and studying Computer Graphics is actual linking between theory and practice: theoretical issues are complex and difficult to visualize while using programming techniques like OpenGL without a deep understanding of the theoretical basis prevents from exploiting the full potential of these powerful aids. Existing Computer Graphics courses are varying from pure theory, via using ready programs for demonstrations and illustrations up to systematic use of programming elements as the important component of a course. This presentation describes the implementation of two of these strategies, used by the author is his computer graphics courses, in order to enhance the links between theory and practice
机译:教学和研究计算机图形学的问题之一是理论与实践之间的实际联系:理论问题很复杂,并且在使用诸如OpenGL之类的编程技术时,如果不深入了解理论基础,则很难将其可视化,从而无法充分利用这些强大辅助工具的全部潜能。 。现有的计算机图形学课程从纯粹的理论到通过使用现成的程序进行演示和说明,到系统地使用编程元素作为课程的重要组成部分,不一而足。本演讲介绍了其中两种策略的实施方式,作者使用的是他的计算机图形学课程,目的是增强理论与实践之间的联系

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