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Teaching Requirements Engineering to an Unsuspecting Audience

机译:毫无疑问的观众的教学需求工程

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One of a Software Engineer's most important skills is the ability to define the scope of the problem and ascertain the requirements from general and vague specifications. Teaching this skill is known to be difficult and is made more complex because students are conditioned to expect that this portion of programming projects is already complete. This paper reports on experience in teaching a second year computer science class which exposed the need for requirements engineering and gave students an opportunity to engage in the activity. We found that the student response was bi-modal, and while some students met the challenge, more felt betrayed by the experience. We conclude that students gained the requisite knowledge using this approach but that a less traumatic approach may produce better results.
机译:软件工程师最重要的技能之一就是能够定义问题的范围并从通用和模糊的规格确定要求。众所周知,教授这项技能很困难,而且变得更加复杂,因为学生有条件期望编程项目的这一部分已经完成。本文报告了第二年计算机科学课程的教学经验,该课程暴露了需求工程的需求,并为学生提供了参与该活动的机会。我们发现,学生的反应是双模式的,尽管有些学生迎接挑战,但更多的经历却被背叛了。我们得出的结论是,学生使用这种方法获得了必要的知识,但是创伤较小的方法可能会产生更好的结果。

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