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Games as a 'Flavor' of CS1

机译:游戏作为CS1的“宠儿”

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摘要

Introductory programming courses have a specific set of expected outcomes. One of the most often heard complaints in such courses is that they are divorced from the reality of application. Unfortunately, it is difficult to find areas for application that all students have the background knowledge for and that are engaging and challenging. One such area is computer games and we have developed a cohesive CS1 course that provides traditional outcomes from within the context of games as an application area in both the lecture and lab components of the course. This course was piloted as a ten-week distance program for incoming computer science students with the defining features that the program carried no academic credit and offered no end grades. We discuss the overwhelming interest in this course as well as objective and subjective student experiences. One of the most important outcomes of the summer course was that it brought students with similar interests and goals together. We discuss this and the different ways we have found to discuss computer science course topics from within a games context.
机译:入门编程课程具有一组特定的预期结果。在此类课程中,最常听到的抱怨之一是它们与实际应用背道而驰。不幸的是,很难找到所有学生都具有背景知识并且引人入胜和具有挑战性的应用领域。这样的领域之一就是计算机游戏,我们已经开发了具有凝聚力的CS1课程,该课程从游戏的上下文中提供传统的结果,作为该课程的讲课和实验部分的应用领域。本课程是为即将到来的计算机科学专业的学生开设的为期十周的远程课程试点,具有的定义特征是该课程没有学分,也没有提供最终成绩。我们讨论了对该课程的压倒性兴趣以及客观和主观的学生体验。暑期课程最重要的成果之一是它将具有相同兴趣和目标的学生聚集在一起。我们将讨论此问题以及在游戏环境中讨论计算机科学课程主题的不同方法。

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