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Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines

机译:电子游戏杂志中描绘的电子游戏角色角色,外​​观和穿着上的性别差异

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摘要

Video game characters have the potential to shape players’ perceptions of gender roles. Through social comparison processes, players learn societal expectations of appearances, behaviors and roles. Forty-nine articles were coded from current U.S. gaming magazines, resulting in 115 coded characters. This content analysis of video game magazine articles investigated how characters are portrayed, focusing on gender differences. Males were more likely to be heroes and main characters, use more weapons, have more abilities, and were more muscular and powerful. Females were more often supplemental characters, more attractive, sexy, and innocent, and also wore more revealing clothing. Understanding these video game messages is an important first step in understanding the effects games and magazines may have on behavior and attitudes.
机译:电子游戏角色有可能塑造玩家对性别角色的看法。通过社会比较过程,玩家可以学习对外表,行为和角色的社会期望。根据目前的美国游戏杂志编码的文章有49个,产生了115个编码字符。对视频游戏杂志文章的内容分析研究了人物的描绘方式,重点关注性别差异。男性更有可能成为英雄和主要角色,使用更多的武器,拥有更多的能力,而且更有肌肉和力量。女性通常是辅助角色,更具吸引力,性感和天真,而且穿着更显眼。了解这些视频游戏信息是了解游戏和杂志可能对行为和态度产生影响的重要的第一步。

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