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Gaming devices, video game program, recording medium, character movement control method in a video game that records video game program

机译:游戏装置,视频游戏程序,记录介质,记录视频游戏程序的视频游戏中的角色移动控制方法

摘要

PPROBLEM TO BE SOLVED: To enable high-speed processing for moving a character from a present position to a target position on a display screen, by reducing a load on the processing. PSOLUTION: In a route table 921, movable points A-F, which are taken as the present positions, are vertically written at a left end, and movable points A-F, which are taken as the target positions, are horizontally written at an upper end. A route to the next movable point on a shortest route in the movement from the movable points A-F taken as the present positions to the movable points A-F taken as the corresponding target positions is stored in an intersection-point area of the movable points A-F taken as the present positions and the movable points A-F taken as the target positions. Thus, the use of the route table 921 enables the character to move from the present position to the target position along the shortest route, without making the shortest route determined by carrying out an operation based on an algorithm. PCOPYRIGHT: (C)2003,JPO
机译:

要解决的问题:通过减轻处理的负担,实现用于将字符从显示屏上的当前位置移动到目标位置的高速处理。

解决方案:在路线表921中,将作为当前位置的可移动点AF垂直书写在左端,将作为目标位置的可移动点AF水平书写在上方。结束。从作为当前位置的可动点AF到作为对应的目标位置的可动点AF的移动中的最短路径上的到下一个可动点的路径被存储在可动点AF的交点区域中。以当前位置和可移动点AF为目标位置。因此,路线表921的使用使得角色能够沿着最短路线从当前位置移动到目标位置,而无需通过执行基于算法的操作来确定最短路线。

版权:(C)2003,日本特许厅

著录项

  • 公开/公告号JP3520069B2

    专利类型

  • 公开/公告日2004-04-19

    原文格式PDF

  • 申请/专利权人 株式会社スクウェア・エニックス;

    申请/专利号JP20010373899

  • 发明设计人 成田 賢;

    申请日2001-12-07

  • 分类号A63F13/00;

  • 国家 JP

  • 入库时间 2022-08-21 23:25:13

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