首页> 外文期刊>Selected Topics in Signal Processing, IEEE Journal of >MPEG-H 3D Audio—The New Standard for Coding of Immersive Spatial Audio
【24h】

MPEG-H 3D Audio—The New Standard for Coding of Immersive Spatial Audio

机译:MPEG-H 3D音频-沉浸式空间音频编码的新标准

获取原文
获取原文并翻译 | 示例

摘要

The science and art of Spatial Audio is concerned with the capture, production, transmission, and reproduction of an immersive sound experience. Recently, a new generation of spatial audio technology has been introduced that employs elevated and lowered loudspeakers and thus surpasses previous ‘surround sound’ technology without such speakers in terms of listener immersion and potential for spatial realism. In this context, the ISO/MPEG standardization group has started the MPEG-H 3D Audio development effort to facilitate high-quality bitrate-efficient production, transmission and reproduction of such immersive audio material. The underlying format is designed to provide universal means for carriage of channel-based, object-based and Higher Order Ambisonics based input. High quality reproduction is provided for many output formats from 22.2 and beyond down to 5.1, stereo and binaural reproduction—independently of the original encoding format, thus overcoming the incompatibility between various 3D formats. This paper provides an overview of the MPEG-H 3D Audio project and technology and an assessment of the system capabilities and performance.
机译:空间音频的科学和艺术与沉浸式声音体验的捕获,产生,传输和再现有关。最近,已经引入了新一代的空间音频技术,该技术采用了升高和降低的扬声器,因此在听众的沉浸感和空间现实感的潜力方面超越了没有此类扬声器的以前的“环绕声”技术。在这种情况下,ISO / MPEG标准化组织已开始MPEG-H 3D音频开发工作,以促进这种沉浸式音频材料的高质量比特率高效制作,传输和再现。基础格式旨在为承载基于通道,基于对象和基于高阶Ambisonics的输入提供通用方法。从22.2到5.1为止的许多输出格式(立体声和双耳再现)均提供高质量的再现,而与原始编码格式无关,从而克服了各种3D格式之间的不兼容性。本文概述了MPEG-H 3D音频项目和技术,并对系统功能和性能进行了评估。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号